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I find myself drawn to weird projects where I want to make a bunch of identical copies of things. Dominos are a good example. What is the ideal board size to eliminate waste and yield the max number of dominos for the least money, factoring in saw kerf, planing and jointing losses, etc.

I've done this in the past by hand, but it's becoming clear that I do it pretty often, so I'm wondering if there is software available to make this easy, or should I write some?
 

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Rough Sawn Lumber
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When working with wood you may be concerned with grain direction so it would be import for the computer applications to be able to take that into consideration. I don't know if they do or not.
 

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trevarthan said:
I find myself drawn to weird projects where I want to make a bunch of identical copies of things. Dominos are a good example. What is the ideal board size to eliminate waste and yield the max number of dominos for the least money, factoring in saw kerf, planing and jointing losses, etc.

I've done this in the past by hand, but it's becoming clear that I do it pretty often, so I'm wondering if there is software available to make this easy, or should I write some?
You have any pictures of your dominos. Everyone likes pictures
 

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Does cutlist pro tell you how many pieces you can get from a board 8/4 board, stacked on width or edge, and which orientation is more efficient?
It won't give you "stacks" but if you swap length for width etc. it will give you the optimum layout for any thickness (1/2" 4/4 8/4)of board you put into it's "inventory" and it does allow for rough cut, kerf, and final cuts. But it's all stuff you set up or tweak in the program. It has an option to rotate or not if you want the grain direction locked.
 

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If I'm doing something in dimensional lumber I just make Excel into a grid and then make boxes for the parts and drag and drop until they all fit.

For random width boards I draw out the boards and then play the 'largest piece first' game...

I'm usually good with computers, but for these sorts of things inputting the information into the software takes longer than doing it by hand.
 
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