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Old 09-19-2009, 09:24 PM   #21
GeorgeC
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I really appreciate all of these responses.

Learning this Google Sketchup was not an absolute requirement. I could build the new vanity without it, but it was just a challenge to build something new. Also there are a couple of aspects I wanted to see in 3d before I build. Some options about where and what to include. Modeling in 3d will make those decisions easier.

George
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Old 09-19-2009, 09:50 PM   #22
Willie T
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Something you might want to learn early is that SketchUp requires TWO things, above all.
  • Accuracy is paramount. This is because the solid 3-d surfaces will only "create" themselves IF all the lines making up that surface are what they call "coplanar". This means they all have to run flatly aligned one with another on exactly the same plane. Get off a sixteenth of an inch with a line connection, and you won't get a surface showing up.
  • SU demands order. It is highly suggested that as you complete each piece you draw... such as, say, a single wall... you use the menu to compile that wall as a "group". This separates it from future entities you may draw that could touch it. SU has a tendency to make adjacent, touching objects into ONE combined object. (If one or both of them aren't independent "groups".) This can soon begin to drive you nuts when trying to modify what you THINK is a separate object..... when good old SU has joined it to something else, and is now seeing and modifying the whole mess as a single unit.

    So become an accurate order freak, and this means learning to create drawings out of dozens of little "groups" within the overall drawing.
These two things, learned early, can keep you from pulling your hair out when you can't get a surface to appear, or SU begins bending walls you didn't want to touch at all.

Last edited by Willie T; 09-19-2009 at 10:08 PM.
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